Written by: on Thu Jun 12

System Architecture Patterns Every Developer Should Know

As software becomes bigger and more complicated, choosing the right structure (called architecture ) becomes very important. Architecture is like the...

System Architecture Patterns Every Developer Should Know
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  • # General System Architecture Topics
~5 MIN

As software becomes bigger and more complicated, choosing the right structure (called architecture) becomes very important. Architecture is like the blueprint of a building - it shows how different parts of a system work together, communicate, and grow.

Picking the right architecture helps make your app easier to build, fix, and improve in the future.

In this post, we’ll explain some common system architecture patterns, when to use them, and their pros and cons - all in simple words.

1. Layered (N-Tier) Architecture

What it is: This is one of the most common types of architecture. The system is split into layers — usually:

The Presentation Layer (what the user sees),

The Business Logic Layer (rules and logic), and

The Data Access Layer (how the app talks to the database).

Used in:

Web applications

Business software

Simple apps that create, read, update, and delete data (CRUD apps)

Pros:

Easy to understand and organize

Each part has a clear role

Works well with frameworks

Cons:

Parts can be too connected to each other

Hard to change or grow one part without affecting others

2. Event-Driven Architecture

What it is: Different parts of the system communicate by sending messages called events. One part sends an event, and another reacts to it. It often uses message queues to handle the events.

Used in:

Real-time apps (like trading or IoT devices)

Apps made from many small parts (microservices)

Systems that need to do tasks in the background

Pros:

Parts are loosely connected

Can handle many users or tasks well

Great for delayed or background work

Cons:

Hard to find bugs

Difficult to follow what’s happening

3. Microservices Architecture

What it is: The app is split into many small services. Each service does one thing and talks to others using APIs (like REST or gRPC).

Used in:

Big, complex apps

Teams working on different features

Systems that need to grow easily

Pros:

Each service works on its own

Teams can work independently

Easy to scale and update

Cons:

More parts to manage

Needs strong DevOps and monitoring

4. Serverless Architecture

What it is: Your code runs as small functions in the cloud. You don’t have to manage servers. The code runs only when needed, like when someone sends a request or an event happens.

Used in:

Simple APIs

Scheduled tasks (like daily reports)

Event-based microservices

Pros:

No server management needed

Scales automatically

You only pay when it runs

Cons:

Can be slow to start the first time (cold start)

Harder to test locally

5. Service-Oriented Architecture (SOA)

What it is: Like microservices, but usually used in big companies. Services talk through a central system called an Enterprise Service Bus (ESB).

Used in:

Large business apps

Updating old systems

Pros:

Services can be reused

Loose connections between services

Cons:

Setup can be complicated

One failed service can affect others

6. Peer-to-Peer (P2P) Architecture

What it is: All computers (called peers) are equal. Each one can send and receive data. There’s no main server.

Used in:

File-sharing apps (like BitTorrent)

Blockchain systems

Collaborative apps (like shared whiteboards)

Pros:

No single point of failure

Works even if some peers go offline

Cons:

Harder to manage

Can be tricky to keep data safe and consistent

7. Client-Server Architecture

What it is: The client asks for something, and the server provides it. This is the basic idea behind most websites and apps.

Used in:

Websites

Mobile app backends

APIs

Pros:

Simple and easy to build

Server controls everything

Cons:

If the server goes down, everything stops

Not great for very large systems

8. Model-View-Controller (MVC)

What it is: This pattern splits your code into 3 parts:

Model: Handles the data

View: Shows what the user sees

Controller: Connects user actions to the model and view

Used in:

Web frameworks like Django, Rails, ASP.NET

Desktop applications

Pros:

Keeps code organized

Easier for teams to work together

Cons:

Can become complicated in large apps

Too much setup for very small apps

Choosing the Right Architecture

There is no single "best" architecture. The right choice depends on things like:

How big and complex your app is

How your team is organized

How much traffic your app will get

How fast you need to launch

Your experience with cloud, DevOps, etc.

Often, developers combine patterns. For example, a microservices app may use event-driven architecture inside and MVC for its web API.

Final Thoughts

You don’t need to be a system architect to understand architecture patterns. As a developer, knowing these basics helps you:

Write cleaner, better-organized code

Build systems that are easier to grow and manage

Make smart decisions when starting or changing a project

The more you understand about architecture, the better prepared you’ll be to build strong, scalable software in the future.